Make
2D and 3D games
right in your browser

Build a scene, place objects, give them behaviors and events, and watch it play with real graphics.
No code required, and nothing to install.

The editor is free. It asks for a name and a password, and nothing else.

See it

This is the editor

Two screens from the live editor, taken from games that are on the Games page right now.

The Vault open in the scene editor: a list of the scene's objects on the left, a 3D room with walls, pillars and enemies in the middle, and the selected player's transform and components on the right.
A 3D scene. The objects in the scene on the left, the scene itself in the middle, and whatever you picked on the right. The same window lays out a flat 2D game.
An event sheet in the editor: numbered rules with conditions such as On scene start and Every 1.6 seconds on the left, and actions such as Spawn Pipe and Play Flap on the right.
The rules that make Flappy Synapse a game. Conditions on the left, actions on the right, nothing typed and nothing to compile.
What you get

Everything you need to build a game

One place to author scenes, art, logic, screens and sound, and play it the moment you change it.

Scenes on a live canvas

Lay out your game and see every change at once. A layer draws flat or through a 3D camera, so a side-scroller and a first-person world are the same scene.

Stock behaviors

Drop movement, gravity, bouncing, a bullet, a light or particles onto an object. Ready made logic you tune in seconds.

Visual event sheets

Write game logic as when and then rules. When this happens, do that. Clear to read, nothing to compile.

Sprites, models and materials

Draw sprites in the pixel editor, build models in the modeler, paint their materials and light the result. Your art sits next to the scene that uses it.

Levels you paint or generate

Paint a grid from a tileset where every tile carries its own traits, solid or deadly or climbable. Or wire a generator out of noise and carvers and watch it build one, live, from a seed.

Menus and HUDs

Build screens from widgets that stack, and say what sits in what. A value on one reads straight from the game, so a score display usually needs no rules at all.

Sound and music

Shape a sound from its envelope, filter and pitch, or start from a preset, and press a key to hear it. Write the music in lanes and clips and mix it with pan, echo and reverb.

Play and share

Your game runs in any modern browser, on the same runtime you author with. Send a link and it plays.

Extend with Lua

Want more than the stock set? Add your own behaviors, actions and editors in Lua. Or stay fully visual.

How it works

From empty scene to a game that plays

1

Set up a scene

Pick a canvas size and background. This is the space your game plays in.

2

Add objects and behaviors

Place your sprites or models, then give them movement, gravity or a bounce.
Tune the values, no code.

3

Wire it with events

Author the rules as when and then. Input, collisions, scoring and scene changes, all visual.

Made with Synapse Studio

Games that already play

Each of these is authored as pure data on the same engine, with no engine changes. Play them, then build your own.

Free to use

Build your game right now

Make a free account, then start with a blank scene or one of the games above.
Nothing to install, nothing to pay.

Open the editor